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Monday, 20 February 2012

A Little Something

Just 2 quick W.I.P.s as I still don't have any time to work on my personal projects.
Not proud of these but im trying to do at least 1 drawing a day, even if its fast and/or terrible.

No comment...

Both images are from the film 'All quiet on the Western front'

Saturday, 4 February 2012

Lack of spare time

To put it simply I'm currently finding it difficult to find spare time in which to post updates to my side projects as well as uni work. Will update as often as I can, but university work and deadlines are my priority.

Over and out!

Saturday, 21 January 2012

So Slow

Good job this is just a personal project, as its going at a snails pace so far.
Not a great difference since last, but its got the dorsal wing in there now, as well as cuts in the wing ready for the flaps (which are difficult to see at this distance).

Sunday, 15 January 2012

Progress of some measure

So I've been lazy the past few days. At least one day can be blamed on a hangover though. Anyway, here's the latest update for the shuttle. Its coming along nicely, but I will need to do a lot of cleaning up and vertex manipulation to use all those vertices efficiently.


I know its bad, but I cant help but think of dolphins when I see my model in its current state...

Tuesday, 10 January 2012

Face Topology

A character's topology is paramount when it comes to them being ready for animation. A good topology allows the job of the animator to be a little less difficult, not to mention it is just good practise to only have polys where you need them.

Josh has started on one of the characters and as far as I can tell is currently focusing on the face. He spoke about wanting to be better at creating good character topology and I think this project is his way of gaining knowledge and practise in that area.


^ Josh's work so far in this specific area.

As far as I can tell I know less about topology than Josh, so hopefully I will convince him at some point to post updates of his work on his Blog so that I can link you to it in hopes you can see both sides of this project.

Work Begins

Whilst there are still so many variables to consider and decide on, there is one thing I can be doing one thing that is definitely needed and highly unlikely to change, and that is the space shuttle.

I've decided to build the space shuttle Atlantis from NASA. It may change slightly but for now it is a great base to build on, and thankfully I was able to find fairly clean 'blue prints' of it from http://www.the-blueprints.com/ .


Started the build, only creating half and eventually mirroring it as the shuttle is almost a perfect mirror image of itself if split in half.


This is my second attempt at the build, this time I am using a modular approach; breaking the shuttle into pieces, building them and then placing them back together.

Modular creation is just one way to go about building anything in 3D. For me it is slightly easier for the level I am at with the use of 3D software. It may take longer than other approaches, but it makes the most sense to me at the moment. I know I will have to attach them together further down the line and then clean the hole mesh topology up.


Space Animation Project

Whilst work from university certainly keeps the my friends and I busy, i suppose it is always good to have side projects that further our knowledge and experience of our subjects.

That being said a friend of mine, Josh, came to me asking if I was interested in doing a short animation with him.  After listening to some of the details I agreed, and here is where we are at the moment; details have been discussed, roles, tasks and soft deadlines have been given. Josh will be doing the character art/design/creation and I will be doing the animation and prop creation. They aren't set in stone so no doubt we will be lending each other a hand in order to get things done in an efficient manner.

In terms of the story driving the animation, it is set in space with a crew of only two astronauts aboard a shuttle. They are making their way back to Earth from a long term mission when something tragic happens.

That's all I can say for the story for now as it is liable to change since we are only in early stages of planning and development. Not to mention I wouldn't want to spoil the final outcome.

The animation will run for around 10 minutes, maybe less, and is designed to provoke emotion in its audience.

This blog will be dedicated to our progress and development, as well as the ideas we go through in terms of how we develop the story line and how we go about physically creating this project (models, textures, animations, lighting, scenes etc.).

The title is yet to be decided.